Apr 11, 2022
At the 2022 D.I.C.E.
Summit, Austin
Wintory chats with Philp Eriksson,
Lead Sound Designer at Hazelight.
Together they discuss his transition from music into game
development; the incredible challenge of designing all the audio
for the various worlds and themes of It Takes
Two; and what steps the team took in order to
tackle such a tremendous project.
Philip Eriksson is the Lead Sound Designer on
It Takes
Two. Prior to his work at Hazelight, Philip was a
part of the sound team at EA DICE and worked on games
such as Battlefield
V and
Star Wars Battlefront II.