Jun 8, 2026
Alexa Ray Corriea chats with Jason WIshnov, CEO of Iridium Studios, about their newest title, People of Note. Together they discuss where the initial design concepts originated from; the difficulty of finding a publisher before landing with Annapurna; friction between narrative and game design; writing from...
Jun 1, 2026
Trent Kusters chats with Gregory Louden, Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros. Together they discuss his early work in film with directors such as Alfonso CuarĂ³n and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a...
May 25, 2026
Trent Kusters chats with Edmund McMillen and Tyler Glaiel, creators of the hit cat-army tactical roguelite, Mewgenics. Together they discuss their history creating games during the boom of the flash and Xbox Live era including titles such as Aether, The Binding of Isaac, and The End is Nigh; writing from personal...
May 18, 2026
Adam Orth chats with Mateusz Michalak (CEO & Co-Founder) & Mateusz Lechowski (Narrative Director) from Fumi Games about their studio debut title, Mouse: P.I. For Hire. Together they discuss the origins of the studio being based around animation with no game dev experience; the inspirations and development of Mouse: P.I....
May 11, 2026
Adam Orth chats with musician and game developer Johnny Galvatron. Together they discuss his newly released coming of age story told through music, Mixtape including the origins of the idea; how they selected the music first and built the story around the soundtrack; building a "horizontal slice" rather than a "vertical...